Bean Counting: The Farmer’s Lifeline

Charts beneath blog. Now include L9 Jack 0’Lantern, correct charts and some strange bogies (“/”) I can’t eliminate.
Two major developments this weekend:

Number 2:

Aeroship became the first player to cross one hundred million points in We Rule. I’m so happy for him because I crossed twenty million and I’m even further behind. Still, who would have thought anyone would have the patience to collect that much digital swag?

100 million points. More importantly, how the hell did he stack all those vintage chateau’s?
How will we touch one to order? (touch to enlarge)

Number 1:

We got diamond groves. All of the comments were so happy that they “listened to us” that I didn’t want to spoil the party with a more objective anaylisis. I do tend to find a storm cloud in every silver lining, and since readers don’t get to make decisions about game design, why push the downer on them.

Buy after all of the celebratory comments, Pvac1138 had to deflate the balloon by pointing out the diamond groves only give out 150c and 105xp and, you have to buy them with mojo. There’s a lot of subtext here, so lest you think this is a knee-jerk reaction…

Wait, let’s examine the subtext behind “knee-jerk reaction,” for this phrase in and of itself can be peeled away layer by subtextual layer. “Knee-jerk reaction” is in fact a metaphor for someone who reacts to stimulus without thinking. But the contextual development of the metaphor was reflex testing in which a doctor would strike a patient in the knee with a hammer to see if his “knee would jerk.”

In fact a knee-jerk reaction is a good thing because it means the body is prepared to respond to external stimulus and possible harm. The patients who don’t have a knee jerk reaction are the ones who need medical assistance.

So this knee-jerk reaction is the body’s and mind’s ability to react quickly in response to physical information. It is a smart move, not a dumb move.

Subtextual layer two: I originally started the posts at get satisfaction requesting diamond groves, so I should be happy we got them. But there was a rather large contextual plane being developed to support the diamond grove not as a decorative object but a way to change the strategy of the game.

Surface plane, a pretty ice blue decoration to compliment the also requested snow theme.

Beneath the surface plane, a strategic game structure to allow more players access to non-mojo game artifacts. The diamond was seen metaphorically as the most valuable gem, in fact worth ten times as much as rubies. So we were hoping to get a grove that was very expensive with an extremely high return (100,000c to buy delivers 1000 coins and 850xp). And not have to buy it with mojo.

Are we happy to see the diamond tree? Absolutely. Will it improve the color palette or our kingdoms? Absolutely. Do we now want a crystal clear star diamond grove that costs 100K and gives 1500c and 1050 xp? Even more absolutely, even though “even more” is superfluous since you can’t be more absolute than absolute.

We also learned why things have been a little crazy on our farms, kingdoms and cities. The Gojira of Japanese game companies, DeNA, snatched up ngmoco:) and the plus+ game network.

You could see the confusion too. One week after the alien invasion of We Farm, deputy Andy drives into town to drive them off. In fact, we also get a country schoolhouse and a still.

Sure, they can call it a root beer brewery but I know enough about both to know that’s a still. Probably made with alien technology.

Then we get our shops in erector sets in We Rule. First we get the buildings, then we get the people. That’s right, the vinter woman was a last minute after thought. Which makes me wonder, if they can add her after the fact, When are we going to see the fairies?

For that matter, when do the college professors get their extreme makeovers? I saw three of them together and they just look wrong. They look like the kids the real brothers beat the crap out of after school. “Wear our colors, m____ f____? Watch us pound your round white glasses up your fat black….” I don’t think I need to explain further.

The brothers need a makeover before they get a beat over.

Crop crunching and bean counting

It’s interesting that Tammy posted a comment about crops since I had just decided to get off my ass and post a crops analysis for this week’s blog.

I had dithered on a farming analysis because running the numbers on crops is far more complex than running the numbers on buildings. You not only have to decide how much the crop is worth, you have to decide how much your time is worth. Crops involve something I call the babysitting factor.

The babysitting factor boils down to how much time you’re willing to invest to earn money from your crops. Typically the best returners harvest in very little time. Which means you have to invest more time in the game.

I don’t know about you, but I want to spend less time harvesting crops, not more. So the question is not, do I want to plant longer harvesting crops, the question is how much am I willing to lose to save my precious time?

I’ve tried a number of methods to analyze the numbers, but the best I have been able to do is make it easier to find the patterns, not draw them clearly from the data. And I have created dozens of charts which I think will be more confusing, not less, to people who don’t inhabit my head.

Since the people that already inhabit my head make life difficult to get along with, I don’t think any of my readers would want to join the crowd. So I’ll do the best I can.

You really need to think of farming as two different enterprises. The long-term regularly scheduled enterprise, and the special harvests for special situations.

As a rule you don’t need to think about experience points. With a couple of exceptions, which I will note, they tend to run about the same ratio to coins with all of the crops. So a higher coin return will tend to have a slightly higher experience return.

Mix crops?

The one policy I don’t advocate is hedging bets by mixing crops. Not only do you need to be an accounting whiz to predict the optimal mix of crops, you have to juggle multiple schedules. For most players it’s easier to develop a routine schedule and stick to it.

Low maintenance crop schedules

Sooner or later you will want to develop a fairly low-maintenance crop schedule. Farming is no fun, and figuring out which crops to plant less so. So they key is to decide which crops manage themselves most profitably.

Once players reach L17 they earn magic cauliflower and for most players that will be their staple crop for the rest of the game. The question is, now that it takes thirteenhours to harvest, what should we plant for the other eleven?

Rather than trying to fill every free hour, I look to pair one other crop that will provide the best return in the long run.

Cauliflower doesn’t provide the best cash return per hour, but it provides the best return of plants that aren’t high maintenance, with 100c and 27xp an hour. Yes, the net profit for the 13 hours is lower than if you were to plant bamboo, eggplant, tomato or peas. But you don’t have to devote time to those crops either. This makes it the perfect overnight crop.

The question is what crops to plant in the remaining 11 hours. This will depend on your level. At L40 I basically do one cauliflower planting overnight, and three blackberry plantings during the day. Blackberries deliver 500xp with every harvest. With 23 fields and 3 harvests my farms can generate 34,500xp a day.

So in one day my cauliflower generates 30000c and 8000xp, the blackberries deliver a piddling 575c and 34,500xp. That’s 30,000+c and 42,000+xp every day.

Depending on your current level, you should study the charts to find the best partner for your cauliflower because it will change as more crops become available. But some crops are good low maintenance performers and others are dogs.

Once you earn the magic cauliflower you might look at pairing the following crops as you reach different levls (the coin totals are net coins earned):

  • Peppers (L16): 255c and 105xp in 11 hrs.
  • Oats (L21) 240c and 100xp in 9 hrs.
  • Honeydew (L27) 550c and 125xp in 9 hrs.

The following deliver less cash than the honeydew but far more experience:

  • Dragon fruit (L32) 450c and 200xp in 6.67 hrs.
  • Grapes (L34) 450c and 575 in 6 hours.

The following require a little more effort but can harvested at least twice in the 11 hours before the evening’s cauliflower planting.

  • Lavender (L37) 525c and 145xp in 4 hrs (2 harvests double the return of the single honeydew harvest in 9 hours.)
  • Blackberries (L28) 500xp in 3.33 hours, or 1500xp in three harvests between cauliflower plantings.
  • This list is based on the low maintenance assumption that you only want to perform two harvests a day, not that you want to do three or four plantings each with different harvesting intervals.

    But I can’t get the cauliflower

    When you reach L11 you’ll be so happy to see the magic asparagus that you won’t care about the cauliflower. Each field delivers a net of 800c in 13 hours while you sleep. Multiply that by eight fields and you’ll feel rich every morning. Just don’t forget to save 400c for every field or you won’t be able to plant those asparagus again. If you want to remain low maintenance during the day, you could plant potatoes because they won’t spoil before it’s time to plant more asparagus. But I think you should be a little more high maintenance this early in the game, so at least do a round of potatoes and a round of pumpkings (better yet, four separate plantings of onions).

    Before L11, I would go with potatoes overnight because they don’t spoil easily and pumpkins and strawberries during the day. Your farm is new and you need to put some time in the fields.

    Overall winners

    There was a time when the choice was easy. Magic cauliflower (L17) delivered 1300c and 350xp every twelve hours. Before that the Magic Asparagus delivered 800c and 250xp every twelve hours once you reached L11. You could do your morning and evening harvest and get a really decent return.

    Then ngmoco:) ruined our delightful harvesting schedule with the digital equivalent of global warming. Players were doing very well, incomes were raising the temperature of the game, so they cooled things down by stretching the harvest schedule. Harvests went from every 15, 20, 30 and 60 minutes to 12, 18, 24, 36 and 70. By breaking away from a schedule that works with familiar day-to-day schedules, they really screwed us.

    Nonetheless, a few crops stand out for delivering special values:

    • Best hourly return: No getting around it, corn, at $400 per field per hour. They turn around every seven seconds, so expect some carpal tunnels.

      When I needed money and experience fast before L30 I would spend many evenings turning over corn fields, only stopping to plant wheat when I needed to go to the bathroom or grab a beer from the refrigerator.

    • Best cash return short term:Bamboo at $333 per hour per field every 45 minutes. Even if you harvest every hour, you still make a killing.
    • Best cash return medium term: Lavender at $131 per field per hour over 4hrs. This makes it a good compromize investment. It’s the best cash return for any crop that harvests in more than four hours.
    • Best cash returns for lower levels: Onions give you $100 per field per hour from L3 on. The 23 and 46 minute crops pay more, but an hour gives you time to do real stuff before returning to the game. The shorter intervals pretty much ruin your ability to think about other tasks.
    • Best return for cash and experience: Cat whiskers blossom fast at 12 minutes and spoil just as fast, but if you can take the time to groom them they return $225 and 225xp per field per hour.

      Once I hit L30 my corn nights were gone. My ruby groves outperformed my crops by a large margin. So if I needed an additional quick cash and experience boost like the old days, I turned to cat whiskers. I could set my alarm for 12 minutes, harvest and plant my cat whiskers and grab the free coins from the promotions if they were available. I couldn’t work on my blogs productively, but sometimes you make sacrifices for what’s really important.

    • Best overnight returns: Cauliflower (L17). But I’ve discussed this at length.
    • Least likely to die: Sunflowers (L34). At $20 per field per hour the return is terrible (in a tie with carrots for fifth worst hourly return). But if you need to spend some time away from the game, or just get tired of planting, these won’t spoil for several days and scare customers away.

    Overall Losers

    • Beans at $13.60 per hour in 25 hours.
    • Artichokes and Cotton at $16 per hour in 20 and 25 hours.
    • Watermelon at $16.67 per hour in 18 hours.
    • Pineapples at $19.06 per hour in 16 hours.
    • Carrots at $20 an hour in 13 hours.

    Harvesting with Mojo

    What about harvesting with mojo? With a couple of exceptions, I wouldn’t do it, and I would never do it at the higher levels. Mojo is expensive and the more fields you have, the more it adds up. For instance, lets say you spend two each to harvest six fields when you’re L12. That’s 12 mojo. With 23 fields at L40, you’re looking at 46 mojo, which is a bundle by any means.

    Now let’s put both in perspective. Twelve mojo you don’t spend at L12 is a chocolate shop you can buy and that will generate 320 coins and 120 xp every day, even if it sits there doing nothing. Or you can save the mojo and buy one ruby tree later on. You can keep collecting 100 cash and 85 experience points every six hours after that. At L40 you can buy four diamond trees, which, again, will produce 150 and 105xp as long as you have them. Or you can buy a vintage chateau (40m) and earn $1500-2000 every three days (I don’t have the numbers yet and probably won’t for a couple of weeks since all six of my chateaus are always booked)

    Economically, you’re better off with constant and larger return from buildings or groves.

    However, if you’re trying to get to a new lower level and you feel you have to burn mojo on crops this is what I would do. Pumpkins, which normally harvest in three hours are the highest returning crop that you can harvest with a single mojo. One mojo will produce a return of $160 and 65xp. If you look to plants with higher mojo to buy out, expenses begin to escalate.

    Let’s say you’re in a hurry to jump to L10 so you can expand your castle
    With six farms of pumpkins, six mojo will net 960c and 390xp. Seven pumpkin harvests will generate the experience points you need and more than enough cash to generate the level 10 land and castle upgrade. Those seven harvests will require an investment of 42 mojo, which will mean a $10 purchase. Ten real electronic dollars.

    And again, I want to stress that the coin and experience return is one time only. You will not be creating anything to build for the future.

    I’m not going to try to talk you out of a mojo level jump from L9 to L10. But let’s review those numbers at 19 to 20. You now need 33,500xp to make the leap, about 12 times more than the leap from 9 to 10. The mojo cost will be 515, and now you’re looking at fifty dollars to buy a mojo flask.

    Is it worth fifty dollars for a one-time mojo splurge that will do noting other than get you to the immediate goal?

    By comparison, 515 mojo would buy you 51 diamond trees, which would generate $23K and 16K xp every day. In three days you could buy a magic emporium and now both will generate income. In less than two weeks you could buy the new vintage chateau, which earns 3K in coins whenever someone places an order. And your diamond trees are still coughing up the money.

    What if I plant the wrong crop?

    Sell the farm, don’t harvest with mojo. You will lose 225c (the price of the farm less the ten percent sell back price) but you won’t lose the mojo. If the return on the crop you intended to plant is less than the cost of the farm, let the current crop rot or wait until it harvests and plant something else that can be harvested in approximately the same amount of time as the time remaining on the crops you do want.

    It’s easy to think, what’s one mojo for a field of wheat (or even cat whiskers?). Think that ten times and you’re out a diamond tree again.

    Truthfully, crops diminish in importance as you kingdom grows. But if you plant smart, you’ll move through the levels more quickly.

    Crops by level

    Level Sell for Cost Net Exp Time/Hrs Net/Hr Exp/Hr
    Bamboo 39 3450 3200 250 60 0.75 $333.33 80.0
    Cat whiskers 30 65 20 45 45 0.20 $225.00 225.0
    Lavender 37 1475 950 525 145 4 $131.25 36.3
    Grapes 34 1200 750 450 575 6 $75.00 95.8
    Dragon fruit 32 1250 800 450 200 6.67 $67.47 30.0
    Sunflowers 34 2500 2000 500 450 25 $20.00 18.0
    Blackberries 28 275 250 25 500 3.33 $7.51 150.2
                     
    Tomato 24 115 20 95 35 0.53 $178.24 65.7
    Eggplant 20 75 15 60 25 0.37 $163.64 68.2
    M Cauliflower 17 2000 700 1300 350 13 $100.00 26.9
    Honeydew 27 700 150 550 125 9 $61.11 13.9
    Broccoli 18 175 45 130 58 2.2 $59.09 26.4
    Lettuce 19 215 55 160 70 4.33 $36.95 16.2
    Radishes 25 250 50 200 85 5.5 $36.36 15.5
    Oats 21 300 60 240 100 9 $26.67 11.1
    Pineapples 23 375 70 305 130 16 $19.06 8.1
    Cotton 22 500 100 400 165 25 $16.00 6.6
                     
    Rice 15 65 10 55 22 0.30 $183.33 73.3
    Peas 12 100 20 80 33 0.53 $150.00 61.9
    M Asparagus 11 1200 400 800 250 13 $61.54 19.2
    Peppers 16 315 60 255 105 11 $23.18 9.5
    Watermelon 13 375 75 300 125 18 $16.67 6.9
    Artichokes 14 400 80 320 120 20 $16.00 6.0
                     
    Onions 3 125 25 100 40 1 $100.00 40.0
    Strawberries 8 150 30 120 50 1.75 $68.57 28.6
    Jack O’Lanterns 9 225 40 185 200 3.20 $57.81 62.5
    Pumpkins 9 200 40 160 65 3.20 $50.00 20.3
    Squash 5 225 45 180 75 5.5 $32.73 13.6
    Potatoes 10 250 50 200 80 6.67 $29.99 12.0
    Carrots 6 325 65 260 65 13 $20.00 5.0
    Beans 4 425 85 340 140 25 $13.60 5.6
                     
    Wheat 2 25 5 20 8 0.12 $171.43 68.6
    Corn 1 5 0 5 1 0.01 $400.00 80.0

    Crops by harvest time

    Level Sell for Cost Net Exp Time/Hrs Net/Hr Exp/Hr
    1 hour or less                
    Corn 1 5 0 5 1 0.01 $400.00 80.0
    Wheat 2 25 5 20 8 0.12 $171.43 68.6
    Cat whiskers 30 65 20 45 45 0.20 $225.00 225.0
    Rice 15 65 10 55 22 0.30 $183.33 73.3
    Eggplant 20 75 15 60 25 0.37 $163.64 68.2
    Tomato 24 115 20 95 35 0.53 $178.24 65.7
    Peas 12 100 20 80 33 0.53 $150.00 61.9
    Bamboo 39 3450 3200 250 60 0.75 $333.33 80.0
    Onions 3 125 25 100 40 1 $100.00 40.0
    2 to 5+                
    Strawberries 8 150 30 120 50 1.75 $68.57 28.6
    Broccoli 18 175 45 130 58 2.2 $59.09 26.4
    Jack 0’Lantern 9 225 40 185 200 3.20 $57.81 62.5
    Pumpkins 9 200 40 160 65 3.20 $50.00 20.3
    Blackberries 28 275 250 25 500 3.33 $7.51 150.2
    Lavender 37 1475 950 525 145 4 $131.25 36.3
    Lettuce 19 215 55 160 70 4.33 $36.95 16.2
    Radishes 25 250 50 200 85 5.5 $36.36 15.5
    Squash 5 225 45 180 75 5.5 $32.73 13.6
    6 to 9                
    Grapes 34 1200 750 450 575 6 $75.00 95.8
    Dragon fruit 32 1250 800 450 200 6.67 $67.47 30.0
    Potatoes 10 250 50 200 80 6.67 $29.99 12.0
    Honeydew 27 700 150 550 125 9 $61.11 13.9
    Oats 21 300 60 240 100 9 $26.67 11.1
    11 to 16                
    Peppers 16 315 60 255 105 11 $23.18 9.5
    M Cauliflower 17 2000 700 1300 350 13 $100.00 26.9
    M Asparagus 11 1200 400 800 250 13 $61.54 19.2
    Carrots 6 325 65 260 65 13 $20.00 5.0
    Pineapples 23 375 70 305 130 16 $19.06 8.1
    18+                
    Watermelon 13 375 75 300 125 18 $16.67 6.9
    Artichokes 14 400 80 320 120 20 $16.00 6.0
    Sunflowers 34 2500 2000 500 450 25 $20.00 18.0
    Cotton 22 500 100 400 165 25 $16.00 6.6
    Beans 4 425 85 340 140 25 $13.60 5.6

    Crops by net

    \

    \

    Level Sell for Cost Net Exp Time/Hrs Net/Hr Exp/Hr
    Corn 1 5 0 5 1 0.01 $400.00 80.0
    Bamboo 39 3450 3200 250 60 0.75 $333.33 80.0
    Cat whiskers 30 65 20 45 45 0.20 $225.00 225.0
    Rice 15 65 10 55 22 0.30 $183.33 73.3
    Tomato 24 115 20 95 35 0.53 $178.24 65.7
    Wheat 2 25 5 20 8 0.12 $171.43 68.6
    Eggplant 20 75 15 60 25 0.37 $163.64 68.2
    Peas 12 100 20 80 33 0.53 $150.00 61.9
    Lavender 37 1475 950 525 145 4 $131.25 36.3
    Onions 3 125 25 100 40 1 $100.00 40.0
    M Cauliflower 17 2000 700 1300 350 13 $100.00 26.9
    Grapes 34 1200 750 450 575 6 $75.00 95.8
    Strawberries 8 150 30 120 50 1.75 $68.57 28.6
    Dragon fruit 32 1250 800 450 200 6.67 $67.47 30.0
    M Asparagus 11 1200 400 800 250 13 $61.54 19.2
    Honeydew 27 700 150 550 125 9 $61.11 13.9
    Broccoli 18 175 45 130 58 2.2 $59.09 26.4
    Jack O’Lantern 9 225 40 185 200 3.2 $57.81 62.5
    Pumpkins 9 200 40 160 65 3.2 $50.00 20.3
    Lettuce 19 215 55 160 70 4.33 $36.95 16.2
    Radishes 25 250 50 200 85 5.5 $36.36 15.5
    Squash 5 225 45 180 75 5.5 $32.73 13.6
    Potatoes 10 250 50 200 80 6.67 $29.99 12.0
    Oats 21 300 60 240 100 9 $26.67 11.1
    Peppers 16 315 60 255 105 11 $23.18 9.5
    Sunflowers 34 2500 2000 500 450 25 $20.00 18.0
    Carrots 6 325 65 260 65 13 $20.00 5.0
    Pineapples 23 375 70 305 130 16 $19.06 8.1
    Watermelon 13 375 75 300 125 18 $16.67 6.9
    Cotton 22 500 100 400 165 25 $16.00 6.6
    Artichokes 14 400 80 320 120 20 $16.00 6.0
    Beans 4 425 85 340 140 25 $13.60 5.6
    Blackberries 28 275 250 25 500 3.33 $7.51 150.2
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    6 Comments (+add yours?)

    1. Pcav1138
      Oct 18, 2010 @ 20:23:51

      Haha, oops… Didn’t mean to come across as the party-pooper… I was simply expecting a much higher payout on diamond groves than they gave us… But as you said, it is good that they listened to what we wanted. 😀

      Reply

    2. Judy Jameson
      Oct 18, 2010 @ 20:59:59

      Pcav1138 just stated the obvious. Diamond groves are going to be the prevue of the idle rich. I am only idle and will settle for a few as decoration.

      Thanks for doing all the slough labor for us. I don’t know why you do, but it is appreciated by this old woman. With your advice, I am pushing level 39 and will hit level 40 before my great grandchild is born in April. To anyone who is skeptical, I went from 12 ruby groves to about 120 since The Grimoire Showed the way and no mojo spent on them. Also leveled up fast.

      How about a We City blog. It is cute but I can not get ahead.

      Reply

    3. Ravenpuff
      Oct 19, 2010 @ 03:33:16

      Yeah… I was excited by the diamond groves then saw that they were only available with mojo. I think ngmoco, to make themselves more attractive to their new parent comapmy, are pressured to increase their revenue stream. The Naval ships are still only available with mojo.

      There is chatter on the get satisfaction site that there will be Halloween decorations. So far that comment thread is marked “planned”, but I’m guessing with the quick approach of the said holiday, that it will only be available with mojo as well.

      My guess is that they will continue with the split level availability of items, where they are available with mojo only for the lower levels when introduced and then only for a short time before being kicked back up to a higher level, much like the Pirate Ship.

      But if they increase the number of mojo only items, I can see players, especially older and higher experienced players getting fed up and spelling out some parting shots to ngmoco with gold roads in their kingdoms before abandoning the game.

      Reply

    4. Tristenmarie
      Nov 01, 2010 @ 19:23:26

      Aeroship gone??

      I was reading up on some of the older posts when I came upon a picture of Aeroship’s kingdom. I decided I wanted to see this for myself and went to add Aeroship to my friends list. When I clicked to view the kingdom, however, all the kingdom held was the ‘orange’ castle and the word ‘bye’ spelled out in shrubbery.

      I wonder if ngmoco stepped in and said no more stacking or if Aeroship decided it was finally time to stop playing?

      Anyway, just a heads up.

      Reply

      • Totalthinker
        Nov 02, 2010 @ 22:31:08

        This could be why he’s falling behind.

        ngmoco:) didn’t step in and say “no more stacking,” they wrote it out of the code with the upgrade to We Rule Quest. The new algorithms detect the presence of groves and buildings that have been requested even if they haven’t actually been put into place. This makes it impossible to stack over objects waiting to be “officially” planted.

        As far as I can tell they aren’t removing stacked groves or buildings. They could be legally liable (I would go so far as to say should be, but I am not a lawyer and this is just my opinion) if they did because they accepted cash for the mojo that bought many of those stacked groves.

        None of this has come from the company officially, so far as I can tell. This is what I have put together from what’s happening so far.

        This is a shame because as ugly as stacked realms can be (and as unfair to poorer players) the current top player acehound has done some beautiful things with his stacks. It also means new players will have an even more difficult time moving into the leadership positions.

        Reply

      • Totalthinker
        Nov 03, 2010 @ 19:13:04

        Further follow up:
        All of the stacks in acehound’s kingdom are gone too. Sadly, but fortunately I have screen shots.

        Other stacks still exist in leader’s kingdoms, but the wall to wall stacks are gone. So I don’t know if ngmoco:) is retaliating one kingdom at a time or only going against the most egregious offenders. We’ll have to see. But it will really be irritating if they strip the diamond stacks since they could only be bought with mojo.

        Reply

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