No magic grapes in Camelot

It’s been a slow week in We Rule, at least for me. At least as far as the game went. I spent a hell of a long time cataloguing the numbers for all the new Camelot items, including the twilight meadows with the tiny purple unicorn. By the time Friday rolled around I hoped they were done with Camelot because I do have other blogs to write.

Let’s see, we got:

  • Knight’s round table with King Arthur, who’s not going to be happy he has to take down the monkey king to rule your realms (or you could inventory the throne to make room for Arthur).
  • The training gourds with Lancelot, who speaks French and won’t find Guinevere because ngmoco:) left her out (much to Arthur’s relief).
  • The green knight’s chair, which may or may not have a green knight. You can earn one as a goal or just spend cash or mojo. If you’re way down the levels, it’s worth finishing the goal, but there are better shops for players at higher levels who can afford the coins.
  • Merlin’s keep is pretty cool, although it doesn’t return much for anybody. It hovers in midair with water spilling (inspired by the floating beer tap sculptures you could buy at the Cracker Barrel restaurants a few years back).
  • This is one version the magic floating beer tap gag. You can find this on the web for $20. I remember Carol having to pull me away from it forcibly every time we went to the Cracker BarrelIt’s clearly the inspiration for Merlin’s Keep.
  • Moganna’s keep, which is a butt-ugly tree with glowing limbs. It looks like one of those Disney World exhibits that sends little kids home with nightmares.
  • The white and dark knight tents, which come as boosted gifts. If you don’t see your knights at first, move the tents. The white knight likes to hide inside.

Click image to see full size

These are the new cabañas, I mean, knight’s tents. I had to move them for both knights to show up. They take up almost no space at all, but I’m not sure they’re worth the mojo boost. Consider them an extreme luxury option.

We Rule purists should be thrilled. Camelot items fit in far more with the original game motif than steam punk buildings, taxidermy shops and romantic bistros. Not to mention Greek gods. (Norse gods, okay. The vikings did invade Britain and displace the tribes who are attributed to starting the legends of King Arthur).

Behind on goals

I finally collected my 20 twilight flowers to finish the twilight meadow goal, only to discover I couldn’t finish a goal twice. (I spent the mojo so I could run the numbers, about 5000 cp over 50 hours. You can check the idle income charts for the exact return.) Carol is just got her 20 flowers and still hasn’t received her twilight meadow. The goal is done, but we both looked through her inventory and no meadows.

Which means no unicorn (the only reason Carol wanted the damn thing to start with).

Still crashing

I noticed We Rule is beginning to crash on launch again. I couldn’t even get it open tonight. Maybe they should beta test these new goals and items more.

Magic grapes

Wouldn’t it be nice to have a magic crop that matches the groves’ six hour harvest schedule? I can think of one. Grapes. I would really really like to see some magic grapes in the magic crops list, and I bet other players might too.

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Magic orbs, magic harvests

It should have been a milestone for me this week. Clocking in at 200 million lifetime experience points. Who wouldn’t be excited. And then I realized the game leaders earned almost that much in a couple of weeks.

I admit, I chose to stop competing once I passed into the top hundred (which had been my goal all along). And my timing couldn’t have been better. I just don’t have the time to stay competitive with nine realms, much less five.

This is America, after all. And in America you’re no longer good enough unless you win it all. And sometimes, if you’re Black and born in Hawaii and your name sounds suspiciously Moslem, even that’s not good enough for some people.

But the game is still seductively fun, isn’t it?

The great product dump

I actually wrote this column late Thursday night figuring I could get the work done early only to log in late Friday night and discover even more crap, including levels, minotaur and labyrinth, and the new emerald castle, or fortress. I’m no longer sure how they differentiate between castles, citadels and fortresses.

The emerald fortress is huge. It completely blocked a place of worship from view. I’ve been asking for emerald themed items for a while, and even predicted an emerald castle (diamond and gold still to come; all gold at L100?). Maybe we’ll get some emerald groves, too.

The new emerald castle is enormous. It may completely hide objects you already have in place. The perspective in the friend’s map is a little skewed because your kingdom is always bigger than the others

Corporate farming comes to We Rule

In addition to the usual buttload (or boatload, if you prefer) of crap that ngmoco:) usually dumps on players, this week saw the introduction of one of the most innovative, and probably controversial additions to the game: the harvest orb.

So let’s get the downside over with. You get one free harvest orb. After that they cost 75 mojo apiece. They also cost 2 mojo, every time you use one. You can install more than one in each realm, but that would be a waste of mojo since the minute you use the first orb, the other is useless.

Obviously, and this was my first reaction (as well as others), ngmoco:) has either:

  1. once again come up with a way to soak the mojo out of unsuspecting players, or
  2. given players with money to burn a huge advantage over poorer players, or
  3. All of the above.

Not only was this my first reaction, I haven’t changed my opinion one whit. Players who have loaded up their realms with stack after stack of high-priced, high-yield items can boost everything they harvest by fifteen percent. The result? Two billion experience points is right around the corner. And for only two mojo they can harvest everything in that realm that’s ready to harvest all at once.

The new harvest orb will harvest every ripe grove, crop and fount in your realm with one touch. Well, one touch and two mojo.

Click image to see full size

Look at all those experience points and coins. That’s usually ten to fifteen minutes worth of harvest work and a sore finger to boot.

This is the genius of the harvest orb. A lot of players have abandoned the game because they were tired of clicking on those damned groves. I found myself experiencing Carpal Tunnel in my index finger. The magic orb will save lots of harvest time, making the game a lot less painful and a hell of a lot less tedious.

If you can afford it.

That being said, if you already spend mojo, this is the item I would invest in. Forget boosting gifts. Yes, if you harvest every realm three times daily you will be out 54 mojo (or 1600 a month, which is pretty damn close to $80 monthly on mojo). But if you only do it once a day, players with heavily stacked realms can save an hour or more of harvest time.

It does change the game metaphor a little. After all, when we’re no longer harvesting crops one at a time like real farmers, we’ve become corporate farmers. It’s tempting to say there were no corporate farmers in medieval times, but let’s be real. Back then they just called them Lords and Kings.

Sadly, the game shuts down completely every time I use the orb, which shouldn’t be a surprise. Let’s face it, when has ngmoco:) ever come up with an innovation that ran smoothly? And the game crashes three times as often on launch all of a sudden.

The bottom line? You don’t have to use it, but it’s there and it’s one of the few items that’s worth the investment should you choose to make it. But use some restraint, eighty bucks a month is a lot to piss away on a game.

Bean Counting: The Farmer’s Lifeline

Charts beneath blog. Now include L9 Jack 0’Lantern, correct charts and some strange bogies (“/”) I can’t eliminate.
Two major developments this weekend:

Number 2:

Aeroship became the first player to cross one hundred million points in We Rule. I’m so happy for him because I crossed twenty million and I’m even further behind. Still, who would have thought anyone would have the patience to collect that much digital swag?

100 million points. More importantly, how the hell did he stack all those vintage chateau’s?
How will we touch one to order? (touch to enlarge)

Number 1:

We got diamond groves. All of the comments were so happy that they “listened to us” that I didn’t want to spoil the party with a more objective anaylisis. I do tend to find a storm cloud in every silver lining, and since readers don’t get to make decisions about game design, why push the downer on them.

Buy after all of the celebratory comments, Pvac1138 had to deflate the balloon by pointing out the diamond groves only give out 150c and 105xp and, you have to buy them with mojo. There’s a lot of subtext here, so lest you think this is a knee-jerk reaction…

Wait, let’s examine the subtext behind “knee-jerk reaction,” for this phrase in and of itself can be peeled away layer by subtextual layer. “Knee-jerk reaction” is in fact a metaphor for someone who reacts to stimulus without thinking. But the contextual development of the metaphor was reflex testing in which a doctor would strike a patient in the knee with a hammer to see if his “knee would jerk.”

In fact a knee-jerk reaction is a good thing because it means the body is prepared to respond to external stimulus and possible harm. The patients who don’t have a knee jerk reaction are the ones who need medical assistance.

So this knee-jerk reaction is the body’s and mind’s ability to react quickly in response to physical information. It is a smart move, not a dumb move.

Subtextual layer two: I originally started the posts at get satisfaction requesting diamond groves, so I should be happy we got them. But there was a rather large contextual plane being developed to support the diamond grove not as a decorative object but a way to change the strategy of the game.

Surface plane, a pretty ice blue decoration to compliment the also requested snow theme.

Beneath the surface plane, a strategic game structure to allow more players access to non-mojo game artifacts. The diamond was seen metaphorically as the most valuable gem, in fact worth ten times as much as rubies. So we were hoping to get a grove that was very expensive with an extremely high return (100,000c to buy delivers 1000 coins and 850xp). And not have to buy it with mojo.

Are we happy to see the diamond tree? Absolutely. Will it improve the color palette or our kingdoms? Absolutely. Do we now want a crystal clear star diamond grove that costs 100K and gives 1500c and 1050 xp? Even more absolutely, even though “even more” is superfluous since you can’t be more absolute than absolute.

We also learned why things have been a little crazy on our farms, kingdoms and cities. The Gojira of Japanese game companies, DeNA, snatched up ngmoco:) and the plus+ game network.

You could see the confusion too. One week after the alien invasion of We Farm, deputy Andy drives into town to drive them off. In fact, we also get a country schoolhouse and a still.

Sure, they can call it a root beer brewery but I know enough about both to know that’s a still. Probably made with alien technology.

Then we get our shops in erector sets in We Rule. First we get the buildings, then we get the people. That’s right, the vinter woman was a last minute after thought. Which makes me wonder, if they can add her after the fact, When are we going to see the fairies?

For that matter, when do the college professors get their extreme makeovers? I saw three of them together and they just look wrong. They look like the kids the real brothers beat the crap out of after school. “Wear our colors, m____ f____? Watch us pound your round white glasses up your fat black….” I don’t think I need to explain further.

The brothers need a makeover before they get a beat over.

Crop crunching and bean counting

It’s interesting that Tammy posted a comment about crops since I had just decided to get off my ass and post a crops analysis for this week’s blog.

I had dithered on a farming analysis because running the numbers on crops is far more complex than running the numbers on buildings. You not only have to decide how much the crop is worth, you have to decide how much your time is worth. Crops involve something I call the babysitting factor.

The babysitting factor boils down to how much time you’re willing to invest to earn money from your crops. Typically the best returners harvest in very little time. Which means you have to invest more time in the game.

I don’t know about you, but I want to spend less time harvesting crops, not more. So the question is not, do I want to plant longer harvesting crops, the question is how much am I willing to lose to save my precious time?

I’ve tried a number of methods to analyze the numbers, but the best I have been able to do is make it easier to find the patterns, not draw them clearly from the data. And I have created dozens of charts which I think will be more confusing, not less, to people who don’t inhabit my head.

Since the people that already inhabit my head make life difficult to get along with, I don’t think any of my readers would want to join the crowd. So I’ll do the best I can.

You really need to think of farming as two different enterprises. The long-term regularly scheduled enterprise, and the special harvests for special situations.

As a rule you don’t need to think about experience points. With a couple of exceptions, which I will note, they tend to run about the same ratio to coins with all of the crops. So a higher coin return will tend to have a slightly higher experience return.

Mix crops?

The one policy I don’t advocate is hedging bets by mixing crops. Not only do you need to be an accounting whiz to predict the optimal mix of crops, you have to juggle multiple schedules. For most players it’s easier to develop a routine schedule and stick to it.

Low maintenance crop schedules

Sooner or later you will want to develop a fairly low-maintenance crop schedule. Farming is no fun, and figuring out which crops to plant less so. So they key is to decide which crops manage themselves most profitably.

Once players reach L17 they earn magic cauliflower and for most players that will be their staple crop for the rest of the game. The question is, now that it takes thirteenhours to harvest, what should we plant for the other eleven?

Rather than trying to fill every free hour, I look to pair one other crop that will provide the best return in the long run.

Cauliflower doesn’t provide the best cash return per hour, but it provides the best return of plants that aren’t high maintenance, with 100c and 27xp an hour. Yes, the net profit for the 13 hours is lower than if you were to plant bamboo, eggplant, tomato or peas. But you don’t have to devote time to those crops either. This makes it the perfect overnight crop.

The question is what crops to plant in the remaining 11 hours. This will depend on your level. At L40 I basically do one cauliflower planting overnight, and three blackberry plantings during the day. Blackberries deliver 500xp with every harvest. With 23 fields and 3 harvests my farms can generate 34,500xp a day.

So in one day my cauliflower generates 30000c and 8000xp, the blackberries deliver a piddling 575c and 34,500xp. That’s 30,000+c and 42,000+xp every day.

Depending on your current level, you should study the charts to find the best partner for your cauliflower because it will change as more crops become available. But some crops are good low maintenance performers and others are dogs.

Once you earn the magic cauliflower you might look at pairing the following crops as you reach different levls (the coin totals are net coins earned):

  • Peppers (L16): 255c and 105xp in 11 hrs.
  • Oats (L21) 240c and 100xp in 9 hrs.
  • Honeydew (L27) 550c and 125xp in 9 hrs.

The following deliver less cash than the honeydew but far more experience:

  • Dragon fruit (L32) 450c and 200xp in 6.67 hrs.
  • Grapes (L34) 450c and 575 in 6 hours.

The following require a little more effort but can harvested at least twice in the 11 hours before the evening’s cauliflower planting.

  • Lavender (L37) 525c and 145xp in 4 hrs (2 harvests double the return of the single honeydew harvest in 9 hours.)
  • Blackberries (L28) 500xp in 3.33 hours, or 1500xp in three harvests between cauliflower plantings.
  • This list is based on the low maintenance assumption that you only want to perform two harvests a day, not that you want to do three or four plantings each with different harvesting intervals.

    But I can’t get the cauliflower

    When you reach L11 you’ll be so happy to see the magic asparagus that you won’t care about the cauliflower. Each field delivers a net of 800c in 13 hours while you sleep. Multiply that by eight fields and you’ll feel rich every morning. Just don’t forget to save 400c for every field or you won’t be able to plant those asparagus again. If you want to remain low maintenance during the day, you could plant potatoes because they won’t spoil before it’s time to plant more asparagus. But I think you should be a little more high maintenance this early in the game, so at least do a round of potatoes and a round of pumpkings (better yet, four separate plantings of onions).

    Before L11, I would go with potatoes overnight because they don’t spoil easily and pumpkins and strawberries during the day. Your farm is new and you need to put some time in the fields.

    Overall winners

    There was a time when the choice was easy. Magic cauliflower (L17) delivered 1300c and 350xp every twelve hours. Before that the Magic Asparagus delivered 800c and 250xp every twelve hours once you reached L11. You could do your morning and evening harvest and get a really decent return.

    Then ngmoco:) ruined our delightful harvesting schedule with the digital equivalent of global warming. Players were doing very well, incomes were raising the temperature of the game, so they cooled things down by stretching the harvest schedule. Harvests went from every 15, 20, 30 and 60 minutes to 12, 18, 24, 36 and 70. By breaking away from a schedule that works with familiar day-to-day schedules, they really screwed us.

    Nonetheless, a few crops stand out for delivering special values:

    • Best hourly return: No getting around it, corn, at $400 per field per hour. They turn around every seven seconds, so expect some carpal tunnels.

      When I needed money and experience fast before L30 I would spend many evenings turning over corn fields, only stopping to plant wheat when I needed to go to the bathroom or grab a beer from the refrigerator.

    • Best cash return short term:Bamboo at $333 per hour per field every 45 minutes. Even if you harvest every hour, you still make a killing.
    • Best cash return medium term: Lavender at $131 per field per hour over 4hrs. This makes it a good compromize investment. It’s the best cash return for any crop that harvests in more than four hours.
    • Best cash returns for lower levels: Onions give you $100 per field per hour from L3 on. The 23 and 46 minute crops pay more, but an hour gives you time to do real stuff before returning to the game. The shorter intervals pretty much ruin your ability to think about other tasks.
    • Best return for cash and experience: Cat whiskers blossom fast at 12 minutes and spoil just as fast, but if you can take the time to groom them they return $225 and 225xp per field per hour.

      Once I hit L30 my corn nights were gone. My ruby groves outperformed my crops by a large margin. So if I needed an additional quick cash and experience boost like the old days, I turned to cat whiskers. I could set my alarm for 12 minutes, harvest and plant my cat whiskers and grab the free coins from the promotions if they were available. I couldn’t work on my blogs productively, but sometimes you make sacrifices for what’s really important.

    • Best overnight returns: Cauliflower (L17). But I’ve discussed this at length.
    • Least likely to die: Sunflowers (L34). At $20 per field per hour the return is terrible (in a tie with carrots for fifth worst hourly return). But if you need to spend some time away from the game, or just get tired of planting, these won’t spoil for several days and scare customers away.

    Overall Losers

    • Beans at $13.60 per hour in 25 hours.
    • Artichokes and Cotton at $16 per hour in 20 and 25 hours.
    • Watermelon at $16.67 per hour in 18 hours.
    • Pineapples at $19.06 per hour in 16 hours.
    • Carrots at $20 an hour in 13 hours.

    Harvesting with Mojo

    What about harvesting with mojo? With a couple of exceptions, I wouldn’t do it, and I would never do it at the higher levels. Mojo is expensive and the more fields you have, the more it adds up. For instance, lets say you spend two each to harvest six fields when you’re L12. That’s 12 mojo. With 23 fields at L40, you’re looking at 46 mojo, which is a bundle by any means.

    Now let’s put both in perspective. Twelve mojo you don’t spend at L12 is a chocolate shop you can buy and that will generate 320 coins and 120 xp every day, even if it sits there doing nothing. Or you can save the mojo and buy one ruby tree later on. You can keep collecting 100 cash and 85 experience points every six hours after that. At L40 you can buy four diamond trees, which, again, will produce 150 and 105xp as long as you have them. Or you can buy a vintage chateau (40m) and earn $1500-2000 every three days (I don’t have the numbers yet and probably won’t for a couple of weeks since all six of my chateaus are always booked)

    Economically, you’re better off with constant and larger return from buildings or groves.

    However, if you’re trying to get to a new lower level and you feel you have to burn mojo on crops this is what I would do. Pumpkins, which normally harvest in three hours are the highest returning crop that you can harvest with a single mojo. One mojo will produce a return of $160 and 65xp. If you look to plants with higher mojo to buy out, expenses begin to escalate.

    Let’s say you’re in a hurry to jump to L10 so you can expand your castle
    With six farms of pumpkins, six mojo will net 960c and 390xp. Seven pumpkin harvests will generate the experience points you need and more than enough cash to generate the level 10 land and castle upgrade. Those seven harvests will require an investment of 42 mojo, which will mean a $10 purchase. Ten real electronic dollars.

    And again, I want to stress that the coin and experience return is one time only. You will not be creating anything to build for the future.

    I’m not going to try to talk you out of a mojo level jump from L9 to L10. But let’s review those numbers at 19 to 20. You now need 33,500xp to make the leap, about 12 times more than the leap from 9 to 10. The mojo cost will be 515, and now you’re looking at fifty dollars to buy a mojo flask.

    Is it worth fifty dollars for a one-time mojo splurge that will do noting other than get you to the immediate goal?

    By comparison, 515 mojo would buy you 51 diamond trees, which would generate $23K and 16K xp every day. In three days you could buy a magic emporium and now both will generate income. In less than two weeks you could buy the new vintage chateau, which earns 3K in coins whenever someone places an order. And your diamond trees are still coughing up the money.

    What if I plant the wrong crop?

    Sell the farm, don’t harvest with mojo. You will lose 225c (the price of the farm less the ten percent sell back price) but you won’t lose the mojo. If the return on the crop you intended to plant is less than the cost of the farm, let the current crop rot or wait until it harvests and plant something else that can be harvested in approximately the same amount of time as the time remaining on the crops you do want.

    It’s easy to think, what’s one mojo for a field of wheat (or even cat whiskers?). Think that ten times and you’re out a diamond tree again.

    Truthfully, crops diminish in importance as you kingdom grows. But if you plant smart, you’ll move through the levels more quickly.

    Crops by level

    Level Sell for Cost Net Exp Time/Hrs Net/Hr Exp/Hr
    Bamboo 39 3450 3200 250 60 0.75 $333.33 80.0
    Cat whiskers 30 65 20 45 45 0.20 $225.00 225.0
    Lavender 37 1475 950 525 145 4 $131.25 36.3
    Grapes 34 1200 750 450 575 6 $75.00 95.8
    Dragon fruit 32 1250 800 450 200 6.67 $67.47 30.0
    Sunflowers 34 2500 2000 500 450 25 $20.00 18.0
    Blackberries 28 275 250 25 500 3.33 $7.51 150.2
                     
    Tomato 24 115 20 95 35 0.53 $178.24 65.7
    Eggplant 20 75 15 60 25 0.37 $163.64 68.2
    M Cauliflower 17 2000 700 1300 350 13 $100.00 26.9
    Honeydew 27 700 150 550 125 9 $61.11 13.9
    Broccoli 18 175 45 130 58 2.2 $59.09 26.4
    Lettuce 19 215 55 160 70 4.33 $36.95 16.2
    Radishes 25 250 50 200 85 5.5 $36.36 15.5
    Oats 21 300 60 240 100 9 $26.67 11.1
    Pineapples 23 375 70 305 130 16 $19.06 8.1
    Cotton 22 500 100 400 165 25 $16.00 6.6
                     
    Rice 15 65 10 55 22 0.30 $183.33 73.3
    Peas 12 100 20 80 33 0.53 $150.00 61.9
    M Asparagus 11 1200 400 800 250 13 $61.54 19.2
    Peppers 16 315 60 255 105 11 $23.18 9.5
    Watermelon 13 375 75 300 125 18 $16.67 6.9
    Artichokes 14 400 80 320 120 20 $16.00 6.0
                     
    Onions 3 125 25 100 40 1 $100.00 40.0
    Strawberries 8 150 30 120 50 1.75 $68.57 28.6
    Jack O’Lanterns 9 225 40 185 200 3.20 $57.81 62.5
    Pumpkins 9 200 40 160 65 3.20 $50.00 20.3
    Squash 5 225 45 180 75 5.5 $32.73 13.6
    Potatoes 10 250 50 200 80 6.67 $29.99 12.0
    Carrots 6 325 65 260 65 13 $20.00 5.0
    Beans 4 425 85 340 140 25 $13.60 5.6
                     
    Wheat 2 25 5 20 8 0.12 $171.43 68.6
    Corn 1 5 0 5 1 0.01 $400.00 80.0

    Crops by harvest time

    Level Sell for Cost Net Exp Time/Hrs Net/Hr Exp/Hr
    1 hour or less                
    Corn 1 5 0 5 1 0.01 $400.00 80.0
    Wheat 2 25 5 20 8 0.12 $171.43 68.6
    Cat whiskers 30 65 20 45 45 0.20 $225.00 225.0
    Rice 15 65 10 55 22 0.30 $183.33 73.3
    Eggplant 20 75 15 60 25 0.37 $163.64 68.2
    Tomato 24 115 20 95 35 0.53 $178.24 65.7
    Peas 12 100 20 80 33 0.53 $150.00 61.9
    Bamboo 39 3450 3200 250 60 0.75 $333.33 80.0
    Onions 3 125 25 100 40 1 $100.00 40.0
    2 to 5+                
    Strawberries 8 150 30 120 50 1.75 $68.57 28.6
    Broccoli 18 175 45 130 58 2.2 $59.09 26.4
    Jack 0’Lantern 9 225 40 185 200 3.20 $57.81 62.5
    Pumpkins 9 200 40 160 65 3.20 $50.00 20.3
    Blackberries 28 275 250 25 500 3.33 $7.51 150.2
    Lavender 37 1475 950 525 145 4 $131.25 36.3
    Lettuce 19 215 55 160 70 4.33 $36.95 16.2
    Radishes 25 250 50 200 85 5.5 $36.36 15.5
    Squash 5 225 45 180 75 5.5 $32.73 13.6
    6 to 9                
    Grapes 34 1200 750 450 575 6 $75.00 95.8
    Dragon fruit 32 1250 800 450 200 6.67 $67.47 30.0
    Potatoes 10 250 50 200 80 6.67 $29.99 12.0
    Honeydew 27 700 150 550 125 9 $61.11 13.9
    Oats 21 300 60 240 100 9 $26.67 11.1
    11 to 16                
    Peppers 16 315 60 255 105 11 $23.18 9.5
    M Cauliflower 17 2000 700 1300 350 13 $100.00 26.9
    M Asparagus 11 1200 400 800 250 13 $61.54 19.2
    Carrots 6 325 65 260 65 13 $20.00 5.0
    Pineapples 23 375 70 305 130 16 $19.06 8.1
    18+                
    Watermelon 13 375 75 300 125 18 $16.67 6.9
    Artichokes 14 400 80 320 120 20 $16.00 6.0
    Sunflowers 34 2500 2000 500 450 25 $20.00 18.0
    Cotton 22 500 100 400 165 25 $16.00 6.6
    Beans 4 425 85 340 140 25 $13.60 5.6

    Crops by net

    \

    \

    Level Sell for Cost Net Exp Time/Hrs Net/Hr Exp/Hr
    Corn 1 5 0 5 1 0.01 $400.00 80.0
    Bamboo 39 3450 3200 250 60 0.75 $333.33 80.0
    Cat whiskers 30 65 20 45 45 0.20 $225.00 225.0
    Rice 15 65 10 55 22 0.30 $183.33 73.3
    Tomato 24 115 20 95 35 0.53 $178.24 65.7
    Wheat 2 25 5 20 8 0.12 $171.43 68.6
    Eggplant 20 75 15 60 25 0.37 $163.64 68.2
    Peas 12 100 20 80 33 0.53 $150.00 61.9
    Lavender 37 1475 950 525 145 4 $131.25 36.3
    Onions 3 125 25 100 40 1 $100.00 40.0
    M Cauliflower 17 2000 700 1300 350 13 $100.00 26.9
    Grapes 34 1200 750 450 575 6 $75.00 95.8
    Strawberries 8 150 30 120 50 1.75 $68.57 28.6
    Dragon fruit 32 1250 800 450 200 6.67 $67.47 30.0
    M Asparagus 11 1200 400 800 250 13 $61.54 19.2
    Honeydew 27 700 150 550 125 9 $61.11 13.9
    Broccoli 18 175 45 130 58 2.2 $59.09 26.4
    Jack O’Lantern 9 225 40 185 200 3.2 $57.81 62.5
    Pumpkins 9 200 40 160 65 3.2 $50.00 20.3
    Lettuce 19 215 55 160 70 4.33 $36.95 16.2
    Radishes 25 250 50 200 85 5.5 $36.36 15.5
    Squash 5 225 45 180 75 5.5 $32.73 13.6
    Potatoes 10 250 50 200 80 6.67 $29.99 12.0
    Oats 21 300 60 240 100 9 $26.67 11.1
    Peppers 16 315 60 255 105 11 $23.18 9.5
    Sunflowers 34 2500 2000 500 450 25 $20.00 18.0
    Carrots 6 325 65 260 65 13 $20.00 5.0
    Pineapples 23 375 70 305 130 16 $19.06 8.1
    Watermelon 13 375 75 300 125 18 $16.67 6.9
    Cotton 22 500 100 400 165 25 $16.00 6.6
    Artichokes 14 400 80 320 120 20 $16.00 6.0
    Beans 4 425 85 340 140 25 $13.60 5.6
    Blackberries 28 275 250 25 500 3.33 $7.51 150.2