Early Edition: Sneak release and promised update

I don’t know how many players noticed it, but ngmoco:) actually released a couple of major items with no announcement last night. I have no idea why. I simply noticed the “new content” bar and decided to check (even though quite often the new content is nothing). At the bottom of the featured items I found the Thunderbird Lair. On a whim I checked the castles and found the new azure fortress.

The thunderbird is quite electric. Similar to the phoenix he collapses for a while and then revives to take flight. He’s also a very valuable creature, the first to top five figures in combined points.

As I predicted a couple of weeks ago, the crimson dragon lair wouldn’t be the second most valuable item in player kingdoms for long. The thunderbird’s release topples all other building for return, by almost 6000cp. It also breaks the million coin price barrier, clocking in at 1,250,000c (60m).

I’d been saving up my coins for a while because I know that ngmoco:) releases a blockbuster item every three months or so, but this almost doubles previous returns. It also means even more expensive buildings in the future, but as return values rise with them they should be more affordable. More experienced players may remember the paltry 4c return every four hours for the cottages at the beginning of the game. Last I checked they were 10c every 5 minutes.

The azure fortress is even more expensive at a million and a half coins. It’s incredibly large, hiding a number of groves and fields.

The azure fortress is absolutely enormous. It’s a deeper shade of blue than earlier fortresses, although I think the dark castle was the most attractive so far. The emerald and orange fortresses were fairly pretty too.

Click to see larger image

Save those coins

ngmoco:) has announced the pending release of version 1.6, which apparently will include a new kingdom with five new realms. So start saving coins to fill those new realms (and buy them). They also promise a lot more stability.

Developers are reducing the bit depth of the graphics which will make them a lot less processor intensive. If you don’t understand, the number of bits in an image drastically increase the processing power required to render them. Since the game isn’t photorealistic the reduction in pixel depth should’t hurt the look of the game at all. In fact, they could probably do it with eight bits and still get decent results.

Finally, ngmoco:) says they will be removing the gift cart during future events, so this also means we will see more flutterflies, dragons and their offspring in the future.

It’s been a busy week so we’ll count this as Monday’s post. Hopefully the game will get more exciting and a lot less aggravating.

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