The no mojo approach to leveling up

First of all, let me apologize to fans about the math in Friday’s special update. I intended to say 100,000 coins every four hours (approximate, of course, 112,000 if I really used my calculator or spreadsheet). Then once I typed it wrong, the wrong number got locked in my head and I somehow projected it to 400,000 for four hours.

Carol would have caught this in proofreading, but I post the special editions without proofreading because I want to get them up and hate to ask Carol for yet another favor.

It’s been fixed now. Thanks for all the comments trying to keep me honest.

I stand by my original statement that the black dragons are twice as big as the red and purple dragons. I did discover later, however, that black dragons exist in two states—the large, puffy state and the smaller wing flapping state. This could just be a bad entry in the code scaling the one graphic.

As the screenshots indicate, the black dragons are twice as big as the others, at least before they take off. Once they flap their wings, however, they seem to shrink. Not quite Shroedinger’s cat, but they do seem to exist in a similar dual state.

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No mojo kingdoms

Two players have stepped up to the plate recently to prove you can build successful kingdoms without mojo. One, Fendora, commented this weekend that he is only a day or so away from level 50. Fishnships has been running a thread on the Mojo Farm to keep players abreast of their community approach to kingdom building.

Both reflect different approaches to overall kingdom design as well. Fendora has focused on increasing his experience through shops and groves. Fishnships has chosen to build a kingdom that reflects the communal vision of a real community.

I really want to point out that Fendora has chosen to focus on installing two types of high-yield shops. His main kingdom exclusively features chateau’s and Olympus mounts, with a commitment to double down on the chateaus. I know some players may be skeptical of this approach, fearing that customers will want a wider variety of shops, but his shops seem full.

Fendora’s kingdom was built with no mojo purchases. It took him awhile but he’s a step away from L50

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I wouldn’t be surprised if he starts swapping these out with black dragons as he earns more coins.

His other strategy has been to stack groves within the published limits. You will notice the ruby stacks which are consistent from kingdom to kingdom. I haven’t counted them but I’m betting they’re very close to the 192 grove limit that has been bandied about by readers and fans at different sites.

This also limits his kingdom’s overall growth but it also demonstrates how players can move up in the standings with just groves and high-yield buildings.

Fishnships poses some grammatical problems when it comes to writing and editing this issue. The entity Fishnships is singular but since the activity behind it is collaborative, the reference could also be considered plural. So Carol and I had a long discussion on verb/noun agreement and whether or not the pronoun reference should be “it” or “they.”

Fishnships is a collaborative kingdom with a lot of fans. Fishnships’ emphasis is more on design, but they’ve still reach L50 with no mojo

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The players in Fishnships keep track of just about every move and change on the players’ thread comment thread. Fishnships isn’t a single player, but a community effort to build a collaborative kingdom. Not only do they keep readers posted on their progress, they recommend the shops with the highest yield (although the black dragon has moved to the top of the list).1

Fishnships has also managed to build to L50 without stacking or even a heavy emphasis on groves, which is also pretty amazing.

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Both kingdoms will probably forego upgrading to the regal castle to add a few black dragon lairs to their kingdoms first. This is something else to consider when building yours. Install the money making elements first, and the decorative elements next.

I know that many players want to avoid spending money for mojo, and these kingdoms prove it can be done. I try to keep players abreast of ways to play and spend as little money as possible. If you feel tempted to speed up your kingdom, but have an extremely tight budget, use these guys as your inspiration.


1By the way, did you notice how we dodged the plurality problems?back


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Email The Hidden Grimoire.

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