Elemental event winding down

The elemental event ends Wednesday morning, and based on the comments players are far happier with this implementation than they were with the flutterflies near debacle. There have been far fewer crashes, and, in case you missed ngmoco:)’s notice when the game launched, turning off mojo confirmation will make the game even more stable.

Both rewards offer enormous payouts and the game seems to play essentially like the previous two. The most common elementals (in this case, the imps) are relatively easy to catch, with the mud being easiest and the fire imp less so.

As a rule of thumb, in all of these events the top left creature is the easiest to catch and the creatures become increasingly more difficult as you move to the right and down. The rarest three creatures are almost always impossible to catch.

I managed to catch all 27 creatures the first evening by harvesting spells with mojo and making sure I caught every one the first time. But that was to run the numbers. Nonetheless, it was far easier this time than in the last two events.

These are the creatures and number of creatures you must catch in the second round to win the elemental forge. The stakes are higher than with past events because you have to catch more of the rarest creatures.

So I would recommend with these games that if you definitely want the reward, spend the mojo on the three most difficult catches (in this case, since you have to catch the three rarest elementals four times each, that’s 120m). But with all of these events, you should be able to catch most items over the course of the week without spending mojo.

Making it to the top 100 in catches will definitely require mojo.

As the deadline looms on Tuesday, however, I would decide how badly you want to play. If you’re determined to succeed, cast spells and spend mojo to mature them as often as possible. Don’t worry about catching creatures after you’ve bagged your limit. Grab at them, and if you miss, move on.

Free orb harvests

ngmoco:) is assuring players that using the orb is permanently free, for now. The “for now” part, of course, means they’re hedging their bets. They are considering capping orb use, and charging a coins penalty for exceeding it. So use it guilt free for now, and don’t worry about what they might do.

Two enhancement requests

While I would never want new enhancements at the expense of processing power and stability, I have stumbled across two enhancements that might make the game more enjoyable.

  • Magic grapes. Okay, I’ve asked for these before. How hard would it be to give players a magic crop that harvests on the same schedule as groves? Especially if developers may cap orb use in the future.
  • Quicker planting I would love the ability to plant the same crop without going back to the crop menu. I’ve seen this in other games, and it would be really helpful for players with magic plots in every realm.

Currently you have to open the crop menu every time you plant a new crop, even thought the game remembers the last crop planted. Why not let players select one crop, and then plant the same crop by touching each plot in turn? If players want to change crops they can simply wait a few seconds before planting again.

I just finished playing Cityville Home Town to review for iPad Envy and one of the few things I like is the ability to select a crop once and then tap on each plot where I want to plant it.

If it means more crashes, however, I’m good.

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No magic grapes in Camelot

It’s been a slow week in We Rule, at least for me. At least as far as the game went. I spent a hell of a long time cataloguing the numbers for all the new Camelot items, including the twilight meadows with the tiny purple unicorn. By the time Friday rolled around I hoped they were done with Camelot because I do have other blogs to write.

Let’s see, we got:

  • Knight’s round table with King Arthur, who’s not going to be happy he has to take down the monkey king to rule your realms (or you could inventory the throne to make room for Arthur).
  • The training gourds with Lancelot, who speaks French and won’t find Guinevere because ngmoco:) left her out (much to Arthur’s relief).
  • The green knight’s chair, which may or may not have a green knight. You can earn one as a goal or just spend cash or mojo. If you’re way down the levels, it’s worth finishing the goal, but there are better shops for players at higher levels who can afford the coins.
  • Merlin’s keep is pretty cool, although it doesn’t return much for anybody. It hovers in midair with water spilling (inspired by the floating beer tap sculptures you could buy at the Cracker Barrel restaurants a few years back).
  • This is one version the magic floating beer tap gag. You can find this on the web for $20. I remember Carol having to pull me away from it forcibly every time we went to the Cracker BarrelIt’s clearly the inspiration for Merlin’s Keep.
  • Moganna’s keep, which is a butt-ugly tree with glowing limbs. It looks like one of those Disney World exhibits that sends little kids home with nightmares.
  • The white and dark knight tents, which come as boosted gifts. If you don’t see your knights at first, move the tents. The white knight likes to hide inside.

Click image to see full size

These are the new cabañas, I mean, knight’s tents. I had to move them for both knights to show up. They take up almost no space at all, but I’m not sure they’re worth the mojo boost. Consider them an extreme luxury option.

We Rule purists should be thrilled. Camelot items fit in far more with the original game motif than steam punk buildings, taxidermy shops and romantic bistros. Not to mention Greek gods. (Norse gods, okay. The vikings did invade Britain and displace the tribes who are attributed to starting the legends of King Arthur).

Behind on goals

I finally collected my 20 twilight flowers to finish the twilight meadow goal, only to discover I couldn’t finish a goal twice. (I spent the mojo so I could run the numbers, about 5000 cp over 50 hours. You can check the idle income charts for the exact return.) Carol is just got her 20 flowers and still hasn’t received her twilight meadow. The goal is done, but we both looked through her inventory and no meadows.

Which means no unicorn (the only reason Carol wanted the damn thing to start with).

Still crashing

I noticed We Rule is beginning to crash on launch again. I couldn’t even get it open tonight. Maybe they should beta test these new goals and items more.

Magic grapes

Wouldn’t it be nice to have a magic crop that matches the groves’ six hour harvest schedule? I can think of one. Grapes. I would really really like to see some magic grapes in the magic crops list, and I bet other players might too.