Comparing idle income

What’s up with Egypt? I know their president is in deep caca right now, but is that any excuse to get rid of the Egypt content that’s only been out a week? That’s pretty quick, even for ngmoco:).

It’s not like any of the content was politically sensitive. No references to Moslems or Coptic Christians. It seems pretty tame to me.

Nor were they clear about which content they’re removing today. Is it just the Cleopatra’s palace and Pharaoh’s temple or is it all of the new content? Even though I’m not doing anything with it now, I bought lots of palm trees, oases and sand. Then I decided to keep the oases for now because they do make money.

I had planned to convert my east kingdom to something Mediterranean but I wanted the weather to warm up a little. So I bought stuff just for storage until then. Which is probably what they’re counting on.

These are the new oases. They deliver a high number of coins and xp per hour. Or do they? We’ll consider that below.

Click image to see full size

In the past I’ve said they need sand tiles. Cool that we got them. Maybe in the fall we’ll get fallen leaf tiles and autumn colored trees like the maples in We City.

New levels to come?

I am so pleased that ngmoco:) has added 20 additional levels with buildings to We Rule since I started playing. The black dragon at L50 will allow them to add more high level buildings in the void between L40 and L50.

In the meantime, I find myself thinking ahead to L60. We have a purple, red and black dragon. Now we need a fire breathing dragon. It can’t be that hard. The comic characters in We City control their flights with bursts of fire.

What would be really cool would be a building that bursts into flames when the fire breathing dragon flies over.

We’ve discussed churches or cathedrals in the past, and I also think a gothic cathedral would be a great addition to the game, as tall if not taller then the three castles. It could have a vat of boiling lead on top that tips over and spills every once in a while. Quasimodo could be the character.

And while we’re at it, why does We City get Stonehenge when We Rule doesn’t? I think we should get Stonehenge and maybe even Avebury and The Ring of Brodgar, complete with a sacrificial altar, druids and forest gods. Hell, let’s bring in Asgard and the ring cycle and add Gladsheim, Vingólf and the Well of Urd. Toss in some Valkyries and we’re good to go.

In fact, as long as we’re doing Egypt, let’s add Lake Victoria and the Nile. Let’s do the Mayan and Aztec monuments as well. Then we can change the game’s name to We World Geography. We could then add Angkor Wat and Angkor Tom. And the Parthenon and Coliseum, not to mention a Labyrinth with a minotaur. How about grape groves with a dancing Dionysus?

Please, however, please please, no aliens or space ships. Or cartoon superheroes. We could use a sea monster for the lakes, as that would be far more appropriate to We Rule than We City, but no aliens, space ships or superheroes.

There are still so many real medieval items left that ngmoco:) really doesn’t need to stray off theme. In addition to the cathedral, how about:

  • A round table with a knight?
  • A goblin’s cave?
  • Now that I think of it, Asgard items are a lot closer to a medieval motif than some of the other stuff (especially since we have Vikings). Let’s have those. (So are the henges. We really could add two or three of those.)
  • A gallows?
  • A wood-block press shop to print broadsheets?
  • A monastery with monks?
  • A convent with nuns?
  • The tower of the Holy Grail?
  • An ogre’s lair? Disney can sue you for using Shrek but not generic ogres.
  • A brothel?
  • Shrines with relics?
  • A dungeon?
  • A torture chamber?
  • A haunted forest?
  • Sherwood forest tree with Robin Hood?
  • Pixie Hollows with real fairies this time?

Oh, yes, and finally: Wouldn’t it be great if ngmoco:) added inventory capabilities to all of their games? And more islands to Adventure Bay?

Idle income

The oases are the newest addition to the idle income producing products, joining the groves, founts and troll bridges. The founts and bridges are buildings technically, but they really don’t return enough to customers to make them worth ordering.

(I’m stressing the last bit because people still keep ordering my trolls when I have black dragons, Olympus mounts, chimeras and chateaus in other realms. This puzzles me. Players are free to order anything in my kingdom, and I am loath to be like the salesmen who steer customers to higher end products, but in this case the higher end products are worth more. Not only that, they cost players nothing—unlike Trade Nations where players have to pay for their purchases.)

So I thought I’d crunch the numbers to see which of the idle-income properties are most valuable. I’m including space taken into account because if a property returns four times as much income but takes up five times as much space, you might want to go with the smaller items.

Compare the grove and oases areas. Both are stacked, but a lot more groves can be stacked into the same area.

Click image to see full size
Item Cost Lvl Hrs c c/Hr Xp Xp/Hr Space
Orange 3000 15 6 5 0.8 50 8.3 1
Ruby 10000 23 6 100 16.7 85 14.2 1
Diamond 100000 27 6 150 25.0 105 17.5 1
Oasis* 100000 0 12 320 26.7 515 42.9 4
Sleigh† 7000 4 1 0.3 100 25.0
Fount 90000 18 6 125 20.8 240 40.0 1
Troll Bridge 70000 14 8 15 1.8 175 21.8 .5

It’s hard to say which of the income generating properties make the most sense. On an hourly basis the oasis outperforms the ruby grove three to one in experience and slightly more than 50 percent better in coins. It outperforms the diamond by 2.5 times in xp and only has a slight advantage in coins. The oasis ouperforms thefount by 25 percent in coins and only a fraction in experience.

Here’s where other considerations come into play.

You can fit approximatley four founts or groves into the space of one oasis The numbers will even out the more you plant.. When I try to stack them, I can fit even more groves into the same space and slighly fewer founts. The founts are slightly cheaper and the ruby groves cost ten percent as much (10000 v 100000c).

For high level players, with coins to burn, I would say it’s pretty much a wash. Make use of them all. But if you’re building your kingdom and pushing to reach L30 (and even 40), go with the rubies. The combined cost reduction and return for space make them a far better bargain. Drop an oasis in if you want the decoration (the first one’s free for finishing the quest), You will actually get a higher return in approximately the same space for about 40 percent of the cost.

This assumes, of course, that ngmoco:) doesn’t discontinue the Egypt quest as well.

Big announcement tomorrow

Actually, I have a couple of announcements tomorrow, including a project I’m doing with the help of Acehound. I’m calling it the February project (that’s the code name) for reasons you’ll see then.

*First oasis free with quest.

Contact me at Email iPad Envy, or
Email The Hidden Grimoire.

Upgrade redux (and diamonds)

I’ve decided to go with more constant abbreviated references. In this column and the future I will be referring to coins, mojo and experience as:

  • c = coins
  • m = mojo
  • xp = experience points

You will probably have already noticed the addition of the Bizarro Tower of Light (aka the Dark Castle) since I posted this blog this morning. It really is the mirror of the Tower of Light (including installation cost) except it’s dark, comes with rubies instead of diamonds, and the coin and experience values are reversed. Get it? Because it’s evil you earn more money but less goodness (xp). If they really got their mythology right it would be twice as many coins but negative experience points (630c and -200xp).

Maybe if we put them in the same realm the witch and the angel will cancel each other out.

So will we see a head on battle between the light lady and the evil sorceress? Light lady’s been hiding since I installed the dark castle on the opposite end of my east realm. And the sorceress got a bigger picture on the splash screen introducing new objects.

Click image to see full size

My real reason to add this is because any comments about the Tower of Light in today’s post also apply to the Dark Kingdom.

Oh, yes, and most of the houses (except orange) have slowed down from returning every fifteen minutes to every three hours. Just to keep you confused.

You may have experience some confusion about the recent upgrade to We Rule Quests, and I, for one, have unwittingly contributed to the confusion. In addition, ngmoco:) has—at least for now—realized players didn’t want quests so much as the ability to move and store objects, and the ability to pay for diamond trees with something other than mojo.

Here’s where I was wrong: you can stack, you will be able to buy diamonds with coins (for a while), the quests aren’t quite as stupid as I suggested, and you will be able to move objects between realms.

You may also have noticed that houses pay off every fifteen minutes now. This is good news for new players with few resources to earn investment coins. In addition, you can download other games for coins (not all of them may be free), so this will also help build your account.

So let’s start the retraction process.

I shouldn’t really call it retraction because the only item I was really wrong about was stacking. The other three had been true when I wrote them. I guess the loud complaints from disappointed players, who weren’t quite as pacified by the quests as ngmoco:) thought, finally got through.

Slightly cooler quests

Let’s start with quests. The rewards are improving. I’ve earned them all so far, but the only ones I really like are the thrones.

I take that back. I didn’t do rock, paper, scissors because I would have lost coins and experience points while three high-paying shops were tied up so I could could earn the equivalent of spare change in coins and experience points. In fact, even beginning players are better off ordering from the high value shops than the total return they will earn from the quest.

As I wrote before, however, the thrones are kind of cool. If ngmoco:) had thought to add a king to the throne like they did with the queen, the first throne would have been even cooler. So hopefully they’ll add the king later or allow us to conduct another quest for a throne with a king.

I haven’t changed my assessment of the quests themselves. They need to add newer and more high value purchases to the quests. It’s not worth it to me to reinstall a watchtower or a butcher shop so people can quest. But Carol still has some of the older stuff at JennyManytoes and its vassal kingdom ptsringer (don’t blame her for the name because I set it up and let her take over).


Contrary to my previous announcement, you can stack. You just can’t stack while you’re installing items like you could before. This was a dicey proposition at best, usually allowing players to stack three items at once, and occasionally as many as six or seven. But that method is gone.

There’s so much to the stacking question that I’m going to hold off until next week to devote the entire blog to it. So I’ll drop that subject for now.


A number of players were disappointed when the ability to move objects wasn’t released with the official upgrade. To add to their anger, word got out of a a notice posted on the ngmoco:) support page:

“Due to technical limitations of We Rule at this time we are not planning to implement the ability to move items between realms. It may or may not be possible in the future. Thanks for your feedback and feature requests.”

It turns out this notice (in a tiny, tiny font size with light gray text) was posted last August, but word didn’t get out until after We Rule Quests arrived. Ironically, about the time word got out, the Tower of Light appeared. Once players built it, many discovered they could remove it and return it to inventory.

The catch, there’s always a catch, is that you can’t earn coins or buy mojo to purchase the new tower. You have to buy it for real dollars.

So we will be able to move and store objects. What we don’t know, and probably won’t know for a while, is whether or not ngmoco:) will go back to make all buildings moveable or whether this will be for special “pay for cash” buildings only. The fact the the mermaid isle can be purchased for coins or mojo but can’t be moved back into inventory makes it more likely that the option will be for cash items only.

The question now is whether ngmoco:) is making a move towards making all new buildings moveable and pay only, or will they be releasing both types of buildings. I don’t like either option, but since I liked the mermaids better than the tower, I would prefer the former.

Better yet, just release a five dollar version of We Rule where all our objects are movable, including the older ones. I would pay five dollars for that and it would give players the option.

What I really want to discuss is diamond groves, which became available for 100,000c on Thursday (along with diamond roads). For many players this may seem like a good thing, and I originally thought so. But now I’m not so sure.

Are diamond groves worth the investment?

You can now purchase diamond trees with coins. And ngmoco:) very reasonably settled on my original suggestion for a price, $100K in coins. This means they followed up on two thirds of my campaign for diamond trees—the ability to plant groves and (at least temporarily since they say the offer will be discontinued soon) the ability to purchase them for a $100K.

I hate to complain, but they missed the most important part of the suggestion, that if the price increases by ten times the price of rubies, so should the pay out. I originally suggested a reward of 1000 coins (c) and 850 xp every six hours.

Unfortunately, in spite of the high price in coins, the payout for diamond groves hasn’t increased and remains the same as before at 120c and 105xp.

I suggest you seriously think before you pay the coin price on diamonds. The return for the same 100,000c investment in ruby groves is 1000c and 850xp. which is substantial. The trade-off is in real estate. Ten ruby groves occupy ten times the space. So the payout for ten spaces is 1000c and 850xp for rubies verses 12000c and 105o0xp (about 2000 more for each).

But that’s comparing one diamond to one ruby. If you look at the total investment price, the payout difference for the same investment is 1000c and and 850xp every six hours for rubies verses 120 and 105 for diamonds.

For those of you who can afford the mojo, the decision is obvious, investing 10m for the diamond grove will pay off much better than than investing 8m for the rubies. I would even suggest replacing rubies with diamonds if you have real money to burn.1

I could run a Kindometrics analysis on the groves to tell you what the long term payout differences are, and I may even do so one of these days and add it to the analysis section. But I did run a quick calculation and it will take 208 days (harvesting every six hours), or almost seven months, for your diamond grove to start turning a profit. If you harvest three times a day you’re looking at more than nine months to return an investment for what will become a twenty percent increase on the return from a ruby grove.

Oh, what the hell. Let’s at least project investment and earnings over a year. And for a really dramatic comparison, lets compare the costs and earnings for one grove versus those for planting ten.

I ran a sample comparison of investment costs and profit for one and ten ruby and diamond groves. As you can see, even though the diamond grove is more profitable in the long run, it will take four years to recoup the money you would have lost by investing in a ruby grove.

Click image to see full size

The numbers indicate that you will earn far more from the ruby grove than the diamond grove at least in the immediate, and even near long-term future. Why? Because the difference in earning (about 20,000c more per year) is lost in the difference in the increased investment cost. We’re talking more than four years for the diamond grove to pay off the difference in profits and start outproducing the ruby grove.

I’m basing these profit numbers on the assumption that you will harvest your groves three times a day because you don’t want to get up in the middle of the night to harvest every cycle. Even if you do four harvests a day, the numbers won’t change significantly, except to speed up the payoff by a year.

That’s assuming, of course, that you really want to spend the next three years harvesting diamonds every six hours.

Here’s another way to look at it. The mojo cost of a diamond is 25 percent more than the mojo cost of a ruby. The coin cost of a diamond grove is ten times the cost of a ruby, or a thousand percent more.

If you’re still playing in four years, however,2 those diamonds will really start to pay off.

Let it snow, let it snow

We didn’t get snow tiles like the bridge tiles, which was another priority on my upgrade wish list. But the diamond roads come close. When you cover the ground around buildings, they resemble glistening snow. It’s a pain to actually pave ground with diamond roads (or any roads for that matter) and then place and move buildings around on top of them. I can’t begin to describe how big a pain it is; you’ll just have to wait until you have to move six roads to select a building. But they are pretty.

Best of all, We Rule Quests now lets you drop roads and bridges beneath buildings (and partially beneath buildings) you already placed. In the past you had to lay the pavement and move the buildings on top.

I still want pure white square tiles, but these are close. I’ve already seen some great stuff. Happy decorating.

This is perhaps the best example of diamond decorating I’ve seen so far. Notice how he/she noticed those were diamonds spilling from the Tower of Light and has them pouring onto the ground? You’ll see more of this kingdom (and I’ll tell you who it is) next week.

Click image to see full size

No, Virginia, there is no more We Rule

Most of you noticed this, but a couple of players have written so let me make it official: You have to upgrade to We Rule Quest. Any version of We Rule you might have on your iPad or iPhone has been crippled by ngmoco:). To the best of my knowledge this one wasn’t ngmoco:)’s decision, it was a consequence of Apple’s new interface guidelines.

By the way, did you know that “redux” isn’t pronounced to rhyme with “ducks”, but with “dew”? (It’s in the title, in case you’d forgotten). Actually, it’s French so the closest American pronunciation would be “ray-dyu” with something between the “uh” and “oo” sound. This isn’t going to help you play We Rule better but if you run into one of those pseudo-intellectual jerks who insist on correcting you and they just happen to say, “reduces,” you will have the perfect gotcha moment.

1Which most of us don’t. But with the new Congress those of you who can afford mojo will be able to afford a lot more of it before the 2012 elections, and those of us who can’t will probably not even have the money to contribute to our favorite candidates even more.back

2See footnote 1.back

Tending your groves

If ngmoco:) developers thought for a minute that the stacking and moving controversies would eventually die down, they unwittingly opened the flood gates with Thursday’s release of the phoenix nest.

My first reaction was, “Oh, great, another magical creature they’re going to kill off in a couple of weeks.”

This is because I am not by nature one of those people who immediately sees the best in everything. I’m one of those people who expects the other shoe to drop before the first one does. I can’t help it. My many experiences as a teacher, community organizer and non-profit project manager have taught me that the one law that consistently operates in this universe is the law of unintended consequences. The best inentions often lead to catastrophe.

Of couse it may have something to do with being a Baptist Preacher’s Kid (BPK). In Baptist families, especially Baptist Preacher’s Families (BPFs), even the simplest compliment can end up sparking an argument based on verses you’d forgotten were in the Bible (there are so many of them) or never realized could be interpreted the way they are about to be interpreted.

“Mom, is this a new dinner recipe?” you might ask.

“Honor your mother and father,” my Dad might say.

“What does that have to do with dinner recipes?” you might reply and end up arguing about the meaning of the ten commandments, resolving your differences before you are dragged to court and an anecdote about cousins who broke every one of man’s laws but lived long lives because, by God, they respected their parents, followed by reminding your father that Jesus regularly disrespected his own mother only to raise the level of discussion even as the temperature of dinner drops.

You contemplate that maybe you should have said, “This is a really good dinner, Mom,” but that would have been a lie and Christians don’t lie, and—even were you just trying to be kind. And that’s not really the problem. The real problem is you would probably have started an altogether different argument because if there’s one things Baptists love more than Jesus it’s arguing about Jesus and all things Jesus-related, which, in the Baptist universe, is everything.

So please forgive me for not saying, “Oh look at that gorgeous new phoenix” and instead thinking, “Oh, great, another magical creature they’re going to kill off in a couple of weeks.” It’s hardwired into Baptist genes and the hardwiring doesn’t disintegrate even when you become Episopalian like your wife’s family even though they are so much nicer to each other.1

The phoenix nest and the good news/bad news joke

I can see the punch line now. The bad news is the phoenix poops a lot. The good news it, it goes away when the bird dies and the bird dies a lot.

Here’s the real good news about the phoenix nest. It delivers the highest cash and combined points return per hour of any building in the kingdom (even though, technically, it’s not a building). The phoenix nest turns over in 28 hours with 31 coins and 17 experience points an hour, making it one of the best investments you can make. Usually when something produces that high a return I try to put at least two in every kingdom until something better comes along.

Here’s the bad news about the phoenix nest. If you put two in every kingdom, you may not have room for anything else. Planting the phoenix nest requires more free real estate than any other building in the kingdom. This honor used to go to the jousting arena and unicorn’s meadows.

The nest itself doesn’t take up that much space, but the object reserves a good number of pixels in a surrounding square that can’t be occupied by anything else. I figured I could just lose a jousting area because that seemed to occupy more space than the phoenix. But that didn’t provide enough free space. In my main kingdom I had to move two buildings and sell two more (plus a ruby grove) to open up a large enough space. I had to sell off a couple of dragons in my north kingdom even though I had planned a large space for just such a building. And I had to sell two jousting arenas in my east kingdom.

Once I planted the nest in the east kingdom I was able to nudge it into a corner and squeeze in a new jousting arena, but at a net cost of 500,000 coins for the one transaction, I wasn’t happy.

On the other hand, the phoenix was gorgeous.

Until it died.

Sure it came back. It’s a phoenix. But after having to sell six buildings to make room for the nest, I thought the sight of the dead Phoenix was almost as pathetic as that little Griffin who can never learn to fly.

On the other hand, I don’t think the nest enhanced the overall aesthetics of my kingdom. Especially since I can’t fill in much of empty space around the cone with ash trees or other decorative objects. Even worse, the nest isn’t centered in the square it occupies, making it difficult to balance it with the objects around it.

The ash trees define the absolute outer boundaries of the phoenix nest.
As you can see the nest isn’t centered making it difficult to evenly align it with surrounding objects.
You should also be aware that almost twice as much open space needs to be available
just to plant it in your kingdom.
Oh, and doesn’t the dead phoenix look pathetic? He’s like that most of the time.
At least he’s not completely invisible like the fairies.

The phoenix nest should rekindle two debates current in the We Rule community—stacking groves and the need for storage space. As to stacking let me simply say that the more new toy, the game developers, introduce these super big buildings into the game, the more players are going to want to stack groves to make room for the new buildings. I ultimately removed three ruby groves in the process of planting the nest. That’s a net reduction in income of 1200 coins and more than a thousand experience points each day, not counting the incomes lost from the buildings I had to replace.

I ran the math, and I will return a small profit if all three phoenix nests have orders, but I suspect many players (and I’m one of them) would rather have the combined profit of the new nests and the old items we removed to make room.

Other players have been requesting a storage space for buildings while they’re rearranging their kingdoms. In the past I’ve commented in ngmoco:)’s forums that players actually make money by tearing down old buildings and erecting newer, more profitable ones. I still believe that, but as new buildings become larger and bulkier I find myself thinking a storage area should be included in the game as well. It would certainly make sense in cases like this, where players will have to scramble to find a way to make room in their kingdoms.

The developers may discover that the more they add these extra large items, the more players will be reluctant to buy them. Even with mojo. Normally, I would have put four phoenix nests in my kingdoms, and, if people kept visiting, added more. Three is my limit. I don’t want to make any more room.

Building your empire one grove at a time

More than any other item, groves will make your kingdom profitable. Some players, especially newer ones, will find this hard to believe. After all, groves are decorative. Sure they pop out a few coins and experience points, but the return isn’t any thing like the buildings.

If you doubt the wisdom of planting groves, go look at the top leaders on the board. They all plant ruby groves. Lots of them. Some of them plant nothing but ruby groves in their adjunct kingdoms. I will admit that you can make an aesthetic argument against packing a kingdom with groves, but financially they’re better than an IRA from the We Rule bank (oh, wait, there isn’t one) and, more importantly, they rack up experience points.

I can’t stress the importance of experience points. The game is not about earning money to buy stuff, it’s about earning experience points. The more experience points you earn the more quickly you level up and the higher levels offer more income generating opportunities. As a rule (although not always) the higher level shops generate better income than the shops at lower levels.

Even the shops that don’t actually provide a better return can still pay off because they attract buyers who don’t really get the numbers. The falconry and jousting arenas provide a terrible payout per hour, but the total coins and experience are relatively high. They are also cool to players who relish the medieval experience. I still keep a couple in my kingdom even though they’re dogs because people still like them, and will pass up better deals to purchase an order from them.

Sadly, players may visit your kingdom and find nothing but tailor shops (which are still a good bargain) and other lower level items. This alone will prompt them to move onto other kingdoms and never return to yours. The more choices they have, the more likely they are to shop. So you need to reach those higher levels, buy one or two of the expensive loss leaders and pack your kingdom with the profitable shops.

The orange trees get you there. Let’s say you collect $100K to earn the Banker III award. You can now spend it on the dragon’s lair (provided you’re at a high enough level). Or you could buy 33 orange trees for $99K. Those 33 trees return five coins and 50 experience points every six hours. Even if you skip one harvest to sleep, you still collect just under 500 coins and 5000 xp in a single day. In two days you earn around $1000 and 10,000 xp.

In addition, you earn 300 experience points for each tree you plant. That 33 grove installation will earn you just under 10,000 xp to plant them, which could push you past a level before the last tree’s in place.

If someone orders at the dragon the best you can do is $600 and 200xp in the same two days. If they don’t order from your dragon, you make even less. Which is the better investment?

Let’s put this in perspective. With 33 orange trees you could do nothing with your kingdom and advance from L15 to L16 in three days. You could jump from L21 to L24 in a month doing nothing but harvesting the same 33 groves three times a day.

I would never suggest that you buy groves and not shops, but I would suggest that you spend the money on groves first and then buy the shops with the revenue generated from the rest of your kingdom (or, if you can afford it, buy the shop with mojo and the groves with coins).2

Once you reach Level 23 you need to start mixing ruby groves in with your orange groves. The experience yield per dollar spent is much lower (85 xp every six hours for $10K investment, vs 150 for $9K) but you earn more experience points up front (1000 for each ruby grove vs. 300 for each orange grove) and the coin return outshines the orange groves ($100 for one ruby vs $15 for three oranges).

Lets say you invest another $100K to buy ten ruby groves. You will earn 10,000 xp just to plant them. Three harvests a day will yield $3000 and 2550 xp. Ten ruby groves produce half as many experience points as 33 orange groves and six times as many coins.

What about investment value?

Some players look at the initial investments and feel the ruby groves are a rip off. After all the orange grove costs less than a third of a tree but produces half as many experience points. Those players need to look beyond the intial investment. Each ruby grove outproduces an orange grove by almost 60 percent. In three harvests you will earn 150 xp from a single orange grove and 255 xp from the ruby.

But let’s not think in terms of experience points. Let’s think of the cash return on your investment. At 5 coins per harvest, the orange grove will pay for itself in 600 harvests (200 days, or six and a half months, at three harvests a day). At 100 coins per harvest, the ruby grove will pay for itself in 100 harvests, or less than a month.

Now we should consider the how quickly each grove pays for itself in experience points. Assuming each coin you spend for a grove is worth 1 xp, the orange grove will pay for itself in 60 harvests (20 days). The ruby grove will take 118 harvests (40 days), or twice as long to yield its value in experience. But in the same 118 harvests you will have earned 10,000 xp from the ruby grove and only 5900, or forty percent fewer, from the orange grove.

One ruby grove costs more than three times as much as an orange grove but by the time it pays for itself in experience, it will have outperformed the orange by a wide margin.

Planning for the future

At this point in our grove scenario you have 43 groves. Your net daily income is $3500 and 7550 experience points (more if you actually lose some sleep and collect all four daily harvests).

I think I mentioned that from this point on you should look toward creating a balance of 20 rubies for every 30 oranges in your kingdom. If you don’t feel you have the coins to add enough rubies to do this with your current fields of orange groves, at least strive for the ratio with grove purchases from this point on. Buy two rubies, then buy three orange.

By the time you reach L26, however, it’s time to stop buying orange groves and focusing on rubies.

After L26 the experience points required to move between levels increases dramatically. You will need to think 100,000 points or more to move between levels. That’s more points than you needed to reach L18.

Orange groves just won’t cut it any more. You need coins and experience, and the orange groves will nickel and dime you to death.

By level 35 start thinking in terms of a quarter million points. You can’t even afford to have orange groves in your kingdom any more. Like it or not, you need to start replacing those orange groves with ruby groves. You may wince because you spent so much for them, but they’re now a drag on your investment.

You may be concerned that I’m comparing one orange to one ruby grove even though you can buy three orange groves for the cost of a ruby. This, in fact, makes the rubies even more valuable. Three orange groves take three times as much space in your kingdom as a single ruby grove and as you climb through the levels space will become a premium. Three ruby groves will massively outperform three orange groves.

One hundred orange groves will earn 1500 coins a day if you make three harvests. You will need six harvests over two days to buy a single orange grove. One hundred ruby groves will earn 30,000. You can earn enough to buy six ruby groves with rubies in the same amount of time it takes you to earn a single orange grove with oranges.

By the same measure, one hundred orange groves only produce 15,000 experience points a day compared to 25,500 experience points for the same number of ruby groves.

This also means that once you start generating enough income to purchase rubies consistently, every orange grove in your kingdom is costing you money and experience points because it produces so much less than what you could be producing with a ruby grove. Put in those terms, one hundred orange groves are costing you $28,5000 and 10,500 xp a day in money you could have earned with rubies.

If that seems trivial, lets project it over a month. The orange groves will operate at a net loss of $855,000 and 315,000 xp for one month. You could have advanced from L28 to L30 and earned the coins for a ruby citadel by doing nothing other than harvesting rubies instead of oranges.

If you think you can’t afford to replace your orange groves with rubies, think again. By the time you hit L30, you can’t afford not to. If you’re serious about getting to L40 before your grandchildren graduate, you need at least 300 ruby groves scattered around your kingdom, and I suspect that number’s conserative. Yes, that’s three million coins worth of ruby groves, but with 300 ruby groves you will recover your investment in less than five weeks.

I’m including a couple of charts to illustrate. One chart shows the income generated by filling four adjunct kingdoms with nothing but ruby groves. The second chart shows how your money multiplies by adding one ruby grove a day for sixty days. The chart operates on the assumption that by the time you can afford to do this, you already have thirty-four ruby groves in place (for just under $100K investment up to this point).

Chart 1: The revenue produced by packing your four adjunct kingdoms with ruby groves. It doesn’t look pretty, but it makes your kingdom rich.

Chart 2: The rate of growth created by adding one ruby grove per day for 60 days (starting with 34, or $100K worth of groves). This isn’t the miracle of compound interest, you don’t get that, but it’s still pretty impressive.

When you look at the leaders, you will discover they have two to three times that many rubies. Many have filled their adjunct kingdoms with rubies, and each kingdom can hold 196 groves (with a half row extra). That’s without resorting to the controversial practice of stacking.

I would never advocate a player do something because other players do it, but in the case of planting groves, especially rubies, case we’re talking about best practices. If you do what the best players do, you have a better chance of being as successful as them.

1And sadly, even Episcopalians must have recessive Baptist genes. As soon as the whole “gay and women priests” thing started in the Episcopal church, a bunch of Episcopalians turned Catholic.back
2Believe it or not, the cost of groves in mojo is higher than the cost of most buildings in mojo. Ruby groves cost 10 mojo or $10,000 for a tenth of a percent (.001). Dragon’s lairs, which have the highest ratio of mojo to coins, cost half of that percentage (.0005). The university at 33 mojo for $275,000 is just over a hundredth of a percent (.00012). Of course this doesn’t include the additional cost of bypassing construction, but you can wait a few days for the building to install and avoid that question altogether. back

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