Attack of the corn stuffing

I think everyone knew it was time for another event. This means, if ngmoco:) really wants more people on board they need to follow my advice and have a half off mojo sale. I know I need it. I spent more than seven hundred mojo trying to get through the last challenge because it took 320 tries for both terrible turkeys to finally show up.This is it for me. In the future I will finish the first level on event release nights and it should be safe to assume the mastery reward will be somewhere around double the return of the first event level. In this event 6300cp for the bakery and 13050cp for the deli (more than double) but 122 hourly for the bakery and 218 hourly for the deli (less than double).

The other pattern that seems to be developing is that every other even delivers the highest producing building available (at least for a couple of weeks) and the events in between don’t. This will be an in between event.If you’re new to events you will need to catch nine different delinquent dishes in two rounds. The first time around you catch one of each, the second challenge becomes more difficult. Here’s the rundown:

  • Yams, corn and rolls must be caught three times each and the guaranteed catch costs 5m.
  • Pumpkin pie, cranberry jelly and mashed potatoes must be caught twice for and cost 8m each for the guaranteed catch.
  • The casserole, ham and turkey need only be caught once (10m), but the turkey will be hard to find on the mastery round.
The Herculian ham is about the dumbest event creature I’ve encountered. I normally kid the designers, who do an excellent job with only a few rare clunkers (like the university professor), but this ham is clearly a gigantic hambone.

 

The items are much harder to catch with the free trap than they have been in the past. The ante has increased too. In previous events you could speed up the lure for the most common creatures with 1m.

This event requires 2m to speed up all lures.ngmoco:) added a new twist with three goals. If you catch ten corn, ten potatoes and ten turkeys you collect a corn, potato and turkey statue for your kingdom. The corn statue, which I went ahead and earned, produces no idle income. I’m not about to speed up lures and spend mojo for magic captures for the other two just to find out if they do earn. If you capture every corn with the magic trap (which should be unnecessary) it will cost 50m. There is an outside chance you could catch ten potatoes without mojo. The turkey is rare and impossible to catch without magic, so it will cost 80-100m.So why would you want these statues for your kingdom.

Because they release the delinquent dishes into the realm where you erect them. I planted the corn statue in my Halloween realm because it was the only place where the carnivorous corn character didn’t stand out like a bleeding, blistering and painfully throbbing thumb.

The statues that accompany the three extra goals unleash their related delinquent dishes into your kingdom. You may like them. I think they’re annoying.

 
Unlike some players I kind of like the events, but, as I said earlier, I just can’t afford to run all the numbers the first night of the event anymore. To be honest, were I not writing this blog I would have passed on this event had I know in advance the value of the new items. I would have been better off saving the mojo for an event with a better return.

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Will black Friday move to We Rule?

Based on the sheer amount of shops dumped onto the We Rule Market in the last ten days, I fear for the prospect of a We Rule Black Friday.

With luck we’ll have a Thanksgiving event poaching the king’s royal woods. We could capture turkeys, ducks and rabbits, who are easy to catch. The rare creature challenge would be to hunt wild boar and deer and the delicious but useful goose that lays golden eggs.

Maybe we could even keep one of each to wander around our realms between now and Christmas.

The last ten days have made me feel we are more likely to get a feast of conspicuous We Rule consumption. More shops with higher returns, making us desperate to spend mojo for those grand farms and dragonslayer’s dens we could otherwise not afford.

In the past it’s taken about three months to replace the top earning shop with a new one. It was a matter of weeks before the necromancer’s lair replaced the thunderbird, and the dragonslayer’s den arrived to top the necromancer four days later.

The dragonslayers are eating the thunderbirds. For the first time since I can remember, ngmoco:) has replaced the top earning shop, not just in a matter of weeks, but over a single weekend. I hope you didn’t install more than a couple of the necromancer’s lairs over the weekend because they cost $3 and fell into second place with the next new release.

Here’s a quick run down of shops in the last ten days:

  • Adventurer’s tavern, L22
  • Axesmith, L44
  • Paladin Citadel (gift)
  • Magic wand shop, L32
  • Necromancer’s lair, L55 (top earner)
  • Dark Knight haven, L50 (outperforming the previous L50 leader, the Black Dragon)
  • Dragonslayer’s den, L68 (new top earner)
  • Fall trees, L11 (decoration)
  • Corn Maze, L18 (super high idle income producer)
  • Pie Shop, L42
  • Turkey Pen, L24
  • Cider Mill, L34
  • Grand Farm House, L62 (third highest performing shop)

That’s 13 different items in a ten day period (15 if you count the three different fall tree varieties).

If you add the seven Spanish items in the two prior releases, we’re talking 20 new items in two weeks. Can you say, “conspicuous consumption?” The only other competing developer I know who can come close to that pace is Zynga, who is ahead of ngmoco:) in gross profits.

Trade Nation usually introduces about six items a month, although many of those items require extraordinary gem expenditures. Would you pay 750m for a poodle?

I just want to remind readers that you don’t have to buy something just because ngmoco:) releases it. Buy shops only when they improve the return of the shops at your level. You may think you need that turkey pen for Thanksgiving, but by the beginning of December you will have forgotten all about it.

I save my coins to invest in the highest producing shops available at my level (which will usually be the highest producing shop for the next several levels, at least for a few weeks). If you’re below L20, look to invest in two or three. From L20 to L30, invest in four to six. Above L30 try to install as many as ten (or until you find no one’s ordering).

You don’t have to do this at once. Add them as you have money. Then invest in decorative items like rivers, trees and roads to spruce things up until you can afford to add shops just to decorate.

Here’s my Black Friday request to ngmoco:): Fifty percent off mojo and fifty percent off every shop available. You’ll still make a bundle and your fans will feel a little more appreciated.